About

Brandy Coleman

Learning Experience & Game Designer, Creative Technologist

I design and develop digital and physical games and interactive experiences. I love creating worlds that help people feel seen or explore things in a new way. As a lifelong horror fan, I learned early that play is the safest place to try something hard and build resilience for real life. I bring that same idea to everything I design. My players have faced their fears, argued court cases, uncovered hidden histories, and pushed through natural disasters.

Before games, I spent over a decade working in education, mostly behind the scenes: coordinating programs, planning student events, supporting grant proposals, and more. I recently brought it all together with an MA in Design and Development of Digital Games from Teachers College, Columbia University, where I honed my craft and turned my love of games and education into my own design practice.

Open to full-time roles, contract work, and creative collaborations. Say hello

Skills and tools

  • Unity
  • C#
  • HTML and CSS
  • Git and GitHub
  • VS Code
  • v0.dev
  • Scratch
  • Figma
  • Curriculum design
  • Physical prototyping
  • Laser cutting
  • 3D printing
  • Woodworking
  • Circuit sewing
Brandy Coleman in a brown felt hat

Work

Featured

Dark Scenes with the Fear Forge

Your role · 2026

A handcrafted, coffin-shaped sound instrument and horror card game that helps children ages 8 to 12 build emotional resilience. Players face their fears together through sound, story, and play.

Contact

Say hello

I am open to roles in learning experience design, UX, educational games, and digital production.